Translating user interfaces of applications

    公开(公告)号:US10198154B2

    公开(公告)日:2019-02-05

    申请号:US15162515

    申请日:2016-05-23

    摘要: A user interface translation system can provide functionality of translating at least a portion of a user interface of a primary application. The user interface translation system may, for instance, add an overlay interface over a portion of the primary application. The primary application can conduct all the processing tasks. The overlay interface can correspond to user interfaces of well-known applications that users may prefer. In certain embodiments, users can select from a list of overlay interfaces. The user interface translation system can receive user control input from the overlay interface and map the received input to a corresponding command for the primary application. The user interface translation system can also train users to adapt to a change in user interface over a period of time or usage.

    Animation control method for multiple participants
    5.
    发明授权
    Animation control method for multiple participants 有权
    多个参与者的动画控制方法

    公开(公告)号:US09569876B2

    公开(公告)日:2017-02-14

    申请号:US11963765

    申请日:2007-12-21

    IPC分类号: G06T13/40

    摘要: A computer system is used to host a virtual reality universe process in which multiple avatars are independently controlled in response to client input. The host provides coordinated motion information for defining coordinated movement between designated portions of multiple avatars, and an application responsive to detect conditions triggering a coordinated movement sequence between two or more avatars. During coordinated movement, user commands for controlling avatar movement may be in part used normally and in part ignored or otherwise processed to cause the involved avatars to respond in part to respective client input and in part to predefined coordinated movement information. Thus, users may be assisted with executing coordinated movement between multiple avatars.

    摘要翻译: 计算机系统用于承载虚拟现实宇宙过程,其中多个化身是响应客户端输入独立控制的。 主机提供用于定义多个化身的指定部分之间的协调运动的协调运动信息,以及响应于检测触发两个或多个化身之间的协调运动序列的条件的应用。 在协调运动期间,用于控制化身运动的用户命令可以被正常部分地使用,并且被部分地忽略或以其他方式处理,以使得所涉及的化身部分地响应于相应的客户端输入,并且部分地响应于预定义的协调运动信息。 因此,可以协助用户执行多个化身之间的协调运动。

    Systems, Devices And Methods For Person And Object Tracking And Data Exchange

    公开(公告)号:US20160294960A1

    公开(公告)日:2016-10-06

    申请号:US14673703

    申请日:2015-03-30

    IPC分类号: H04L29/08

    摘要: Systems, devices and methods for managing information about living beings and/or objects are disclosed. The systems and methods of the present invention comprise operably coupling together at least two Digital Person Devices, gathering data about living beings and/or objects with one or more of the Digital Person Devices, analyzing and/or identifying the data gathered, and sharing at least a portion of the data between one or more of the Digital Person Devices so as to improve qualities and/or the quantity of available data to the devices, and/or to reduce the power, performance and/or bandwidth required by one or more of the Digital Person Devices. In some embodiments, the systems and methods also comprise operably coupling a digital professor device to the Digital Person Devices, wherein the Digital Professor Device manages the gathering of data, and/or the storing, analyzing, identifying and/or exchanging of the gathered data.

    AVATAR EYE CONTROL IN A MULTI-USER ANIMATION ENVIRONMENT

    公开(公告)号:US20160086367A1

    公开(公告)日:2016-03-24

    申请号:US14961744

    申请日:2015-12-07

    IPC分类号: G06T13/40

    摘要: In a multi-participant modeled virtual reality environment, avatars are modeled beings that include moveable eyes creating the impression of an apparent gaze direction. Control of eye movement may be performed autonomously using software to select and prioritize targets in a visual field. Sequence and duration of apparent gaze may then be controlled using automatically determined priorities. Optionally, user preferences for object characteristics may be factored into determining priority of apparent gaze. Resulting modeled avatars are rendered on client displays to provide more lifelike and interesting avatar depictions with shifting gaze directions.

    MULTI-INSTANCE, MULTI-USER VIRTUAL REALITY SPACES
    10.
    发明申请
    MULTI-INSTANCE, MULTI-USER VIRTUAL REALITY SPACES 有权
    多重虚拟现实空间

    公开(公告)号:US20140071127A1

    公开(公告)日:2014-03-13

    申请号:US14083323

    申请日:2013-11-18

    IPC分类号: G06T13/40 G06T17/00

    摘要: A multi-instance, multi-user animation platform includes a plurality of modeled parallel dimensions in a computer memory. Each of the parallel dimensions may be an independent model of a physical, three-dimensional space having corresponding features such that the parallel dimensions are recognizable as counterparts to each other. Avatars are located within corresponding ones of the parallel dimensions so as to prevent over-population of any one of the parallel dimensions by avatars. Avatars are animated within different ones of the parallel dimensions using input from respective users to provide virtual-reality data. The virtual-reality data may be configured to cause remote clients to output an animated display of a corresponding one of the parallel dimensions and avatars therein.

    摘要翻译: 多实例多用户动画平台在计算机存储器中包括多个建模的并行维度。 每个平行尺寸可以是具有对应特征的物理三维空间的独立模型,使得平行尺寸可被认为彼此对应。 化身位于相应的平行尺寸中,以防止化身中任何一个平行尺寸的过度聚集。 使用来自相应用户的输入来提供虚拟现实数据,化身在不同平行维度的动画中。 虚拟现实数据可以被配置为使得远程客户端输出其中的平行尺寸和化身中对应的一个的动画显示。