Color shifting film glitter
    1.
    发明授权
    Color shifting film glitter 失效
    换色片闪光

    公开(公告)号:US06475609B1

    公开(公告)日:2002-11-05

    申请号:US09582932

    申请日:2000-07-05

    IPC分类号: B32B702

    摘要: Glitter, at least a portion of which comprises color shifting film. The glitter is useful in any of a variety of ways, including in loose form, attached to the surface of a substrate, in a dispersible combination, or present in a matrix material ranging, for example, from liquids, such as water and alcohols, to gels, such as silicone and glycerol, to hard, rigid materials such as plastics, particle board, and fiberglass. Examples of other matrix materials include putties or molding clays, rubbers, and adhesives.

    摘要翻译: 闪光灯,其至少一部分包括变色膜。 闪光可用于各种方式中的任何一种,包括松散形式,附着于基材表面,分散组合,或存在于基质材料中,例如液体如水和醇, 将诸如硅油和甘油的凝胶加到硬质刚性材料如塑料,刨花板和玻璃纤维上。 其它基质材料的实例包括油灰或模塑粘土,橡胶和粘合剂。

    Perforated acoustical attenuators
    5.
    发明授权
    Perforated acoustical attenuators 失效
    穿孔声衰减器

    公开(公告)号:US5504281A

    公开(公告)日:1996-04-02

    申请号:US184646

    申请日:1994-01-21

    CPC分类号: H04R1/02

    摘要: The invention provides an acoustical attenuator comprising:a porous material comprised of particles sintered and/or bonded together at their points of contact, having at least a portion of pores continuously connected, wherein said porous material has an interstitial porosity of about 20 to about 60 percent, an average pore diameter of about 5 to about 280 micrometers, a tortuosity of about 1.25 to about 2.5, a density of about 5 to about 60 pounds per cubic foot, a modulus of about 12,000 pounds per square inch or above, wherein said porous material has at least one through hole and wherein said interstitial porosity, average pore diameter, density and modulus values are for the porous material in the absence of any through holes, wherein the average diameter of the through hole is greater than the average pore diameter.

    摘要翻译: 本发明提供了一种声衰减器,其包括:多孔材料,由在其接触点处烧结和/或结合在一起的颗粒组成,其中至少一部分孔连续连接,其中所述多孔材料具有约20至约60的间隙孔隙率 约5至约280微米的平均孔径,约1.25至约2.5的弯曲度,约5至约60磅/立方英尺的密度,约12,000磅/平方英寸或更高的模量,其中所述 多孔材料具有至少一个通孔,并且其中所述间隙孔隙率,平均孔径,密度和模量值是在不存在任何通孔的情况下用于多孔材料,其中通孔的平均直径大于平均孔径 。

    Method of making thin silica flakes
    7.
    发明授权
    Method of making thin silica flakes 失效
    制造薄硅片的方法

    公开(公告)号:US5104632A

    公开(公告)日:1992-04-14

    申请号:US540185

    申请日:1990-06-19

    摘要: Hydrated sodium silicate particles can be expanded by heat to form thin-walled bubbles that can be broken, neutralized, washed and dried to provide hydrated silica flakes. These flakes can be mixed with non-swelling sorptive particles such as TLC grade silica and used to make chromatographic articles. One such article is a composite of a poly(tetrafluoroethylene) fibril matrix in which those particles and hydrated or fired silica flakes are enmeshed. The hydrated silica flakes can be fired to a refractory state and then incorporated into protective coatings to enhance their resistance to abrasion while also better protecting the coated substrates from corrosion.

    摘要翻译: 水合硅酸钠颗粒可以通过加热来膨胀以形成可以破碎,中和,洗涤和干燥以提供水合二氧化硅薄片的薄壁气泡。 这些薄片可与非溶胀吸附颗粒如TLC级二氧化硅混合并用于制备色谱制品。 一种这样的制品是聚(四氟乙烯)原纤基质的复合材料,其中这些颗粒和水合或煅烧的二氧化硅薄片是啮合的。 水合二氧化硅薄片可以烧制到耐火状态,然后加入到保护涂层中,以增强其耐磨性,同时还能更好地保护涂覆的基材免受腐蚀。

    Game with privacy material
    8.
    发明授权
    Game with privacy material 失效
    游戏与隐私材料

    公开(公告)号:US6120026A

    公开(公告)日:2000-09-19

    申请号:US6327

    申请日:1998-01-13

    IPC分类号: A63F3/00 A63F9/06

    摘要: Game with a privacy member. The game includes a play region and a directional viewing screen. The directional viewing screen covers at least a portion of the play region such that said portion of the play region is viewable therethrough at a first player position, but is not viewable therethrough at a second player position. The game with privacy member in accordance with the present invention allows for enhancement of existing games, as well as for the creation of new games or new play patterns of existing games.

    摘要翻译: 与隐私成员的游戏。 游戏包括游戏区域和定向观看屏幕。 方向性观看屏幕覆盖播放区域的至少一部分,使得播放区域的所述部分在第一播放器位置可以通过其观看,但是在第二播放器位置不可见。 根据本发明的具有隐私成员的游戏允许增强现有游戏,以及用于创建现有游戏的新游戏或新游戏模式。