Generation of a multi-part mini-game for cloud-gaming based on recorded gameplay
    11.
    发明授权
    Generation of a multi-part mini-game for cloud-gaming based on recorded gameplay 有权
    基于记录的游戏,生成用于云游戏的多部分迷你游戏

    公开(公告)号:US09364743B2

    公开(公告)日:2016-06-14

    申请号:US13831190

    申请日:2013-03-14

    CPC classification number: A63F13/00 A63F13/497 A63F13/69 A63F13/88

    Abstract: A method for generating a playable limited version of a video game is provided. A user's gameplay of a full version of the video game is recorded. A plurality of user-defined portions of the user's recorded gameplay is determined. For each user-defined portion, boundaries within a gameplay context of the video game based on the user-defined portion, and a playable portion of the video game is generated based on the defined boundaries. Each of the playable portions of the video game is arranged in a series to define the limited version of the video game; wherein the method is executed by a processor.

    Abstract translation: 提供了一种用于生成视频游戏的可播放限制版本的方法。 记录用户对完整版本的视频游戏的游戏。 确定用户记录的游戏的多个用户定义部分。 对于每个用户定义的部分,基于所定义的边界,生成基于用户定义部分的视频游戏的游戏背景内的边界以及视频游戏的可播放部分。 视频游戏的每个可播放部分被一系列地布置以限定视频游戏的有限版本; 其中所述方法由处理器执行。

    VIRTUAL HIGH DEFINITION VIDEO PLAYER
    13.
    发明申请
    VIRTUAL HIGH DEFINITION VIDEO PLAYER 有权
    虚拟高分辨率视频播放器

    公开(公告)号:US20160021429A1

    公开(公告)日:2016-01-21

    申请号:US14335793

    申请日:2014-07-18

    Inventor: David Perry

    Abstract: A video service is provided by one or more servers which communicate directly with one more clients over a network. The service may provide digital optical disc data storage formatted video, such as for example a Blu-ray format video, and allows Blu-ray video to be streamed to a client device over the network. The system may utilize direct and fast content delivery of content typically found on a high definition digital optical disc. The content may include a movie as well as featurettes and other content. The video service may also include augmented content and may provide overlay content. In addition to these features, the video streaming service may also provide community content as an overlay to improve a user's viewing experience.

    Abstract translation: 视频服务由一个或多个服务器提供,其通过网络与一个以上客户端直接通信。 该服务可以提供数字光盘数据存储格式化的视频,例如蓝光格式视频,并且允许蓝光视频通过网络流式传输到客户端设备。 该系统可以利用通常在高分辨率数字光盘上找到的内容的直接和快速的内容传送。 内容可以包括电影以及特征和其他内容。 视频服务还可以包括增强内容,并且可以提供覆盖内容。 除了这些功能之外,视频流服务还可以提供社区内容作为重叠,以改善用户的观看体验。

    Systems and Methods for Cloud Processing and Overlaying of Content on Streaming Video Frames of Remotely Processed Applications
    14.
    发明申请
    Systems and Methods for Cloud Processing and Overlaying of Content on Streaming Video Frames of Remotely Processed Applications 有权
    用于云处理和覆盖远程处理应用的流视频帧上的内容的系统和方法

    公开(公告)号:US20150287161A1

    公开(公告)日:2015-10-08

    申请号:US14744727

    申请日:2015-06-19

    Abstract: A first application executes on one or more computing systems to generate a series of original frame pixel data sets for rendering of graphical images associated with the first application execution. A second application executes on one or more computing systems to detect one or more key graphical images present in the series of original frame pixel data sets. Upon detection of the one or more key graphical images, the second application directs replacement of a portion of pixel data in the series of original frame pixel data sets with substitute pixel data so as to generate a series of modified frame pixel data sets for encoding in lieu of the series of original frame pixel data sets.

    Abstract translation: 第一应用在一个或多个计算系统上执行以产生一系列用于呈现与第一应用执行相关联的图形图像的原始帧像素数据集。 第二应用程序在一个或多个计算系统上执行以检测存在于一系列原始帧像素数据集中的一个或多个键图形图像。 在检测到一个或多个关键图形图像时,第二应用程序使用替代像素数据来指导一系列原始帧像素数据集中的像素数据的一部分的替换,以便生成一系列经修改的帧像素数据集,用于编码 代替一系列原始帧像素数据集。

    Video Game Overlay
    15.
    发明申请
    Video Game Overlay 有权
    视频游戏叠加

    公开(公告)号:US20150165322A1

    公开(公告)日:2015-06-18

    申请号:US14636060

    申请日:2015-03-02

    Abstract: A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU (Graphics Processing Unit). The output of the GPU is provided to graphics processing pipelines that are each associated with a specific client/player and are dynamically allocated as needed. A client qualifier may be used to assure that only clients capable of presenting the streaming video to a player at a minimum level of quality receive the video stream. Video frames provided by the video server optionally include overlays added to the output of the GPU. These overlays can include voice data received from another game player.

    Abstract translation: 视频服务器被配置为通过计算网络向计算机游戏的玩家提供流视频。 视频服务器可以同时向不同的播放器提供不同游戏的视频。 这是通过使用单个GPU(图形处理单元)并行渲染若干视频流来实现的。 GPU的输出被提供给每个与特定客户端/播放器相关联并且根据需要动态分配的图形处理流水线。 可以使用客户限定符来确保仅能够以最低质量水平向播放器呈现流式视频的客户端仅接收视频流。 由视频服务器提供的视频帧可选地包括添加到GPU的输出的叠加层。 这些重叠可以包括从另一个游戏玩家接收的语音数据。

    Massive Multi-Player Online (MMO) Games Server and Methods for Executing the Same
    16.
    发明申请
    Massive Multi-Player Online (MMO) Games Server and Methods for Executing the Same 有权
    大型多人在线(MMO)游戏服务器和执行方法

    公开(公告)号:US20130344960A1

    公开(公告)日:2013-12-26

    申请号:US13912713

    申请日:2013-06-07

    Abstract: Video server systems and methods for providing video streams to a plurality of remote clients are described. In one implementation, the video streams are based on game states received from a remote game server. The game states are dependent on game commands received by the video server system from the remote clients and forwarded to the remote game server. The video server system is configured to appear, from the point of view of the game server, as more than one client. For example, the video server system may receive game states from the remote game server at more than one different Internet Protocol address and each of these Internet Protocol addresses may be associated with a different game session.

    Abstract translation: 描述了用于向多个远程客户端提供视频流的视频服务器系统和方法。 在一个实现中,视频流基于从远程游戏服务器接收的游戏状态。 游戏状态取决于视频服务器系统从远程客户端接收的游戏命令并转发给远程游戏服务器。 视频服务器系统被配置为从游戏服务器的角度出现作为多个客户端。 例如,视频服务器系统可以从多个不同的因特网协议地址从远程游戏服务器接收游戏状态,并且这些互联网协议地址中的每一个可以与不同的游戏会话相关联。

    Rack space power utilization
    17.
    发明授权
    Rack space power utilization 有权
    机架空间利用率

    公开(公告)号:US09529416B2

    公开(公告)日:2016-12-27

    申请号:US14631621

    申请日:2015-02-25

    Inventor: David Perry

    Abstract: Instances of the one or more computer processing applications are allocated to a subset of terminal processing systems in a plurality of terminal processing systems that are coupled to a network. Each application may be accessed by one or more remote client devices via the network. Each client device has one or more associated users. Each application has an associated power consumption profile and the instances are allocated to the terminal processing systems in accordance with the power consumption profiles and an aggregate power consumption capacity for the plurality of terminal processing systems. The instances are allocated to the terminal processing systems in a way that optimizes a number of users per unit power allocated to the plurality of terminal processing systems.

    Abstract translation: 一个或多个计算机处理应用的实例被分配给耦合到网络的多个终端处理系统中的终端处理系统的子集。 每个应用程序可以由一个或多个远程客户端设备经由网络访问。 每个客户端设备都有一个或多个关联的用户。 每个应用具有相关联的功耗简档,并且根据功耗曲线和多个终端处理系统的总功耗容量将实例分配给终端处理系统。 这些实例以对分配给多个终端处理系统的每单位功率的用户数量进行优化的方式分配给终端处理系统。

    Cloud-Based Game Slice Generation and Frictionless Social Sharing with Instant Play
    19.
    发明申请
    Cloud-Based Game Slice Generation and Frictionless Social Sharing with Instant Play 有权
    基于云的游戏片段生成和无摩擦的社交共享与即时播放

    公开(公告)号:US20150072786A1

    公开(公告)日:2015-03-12

    申请号:US14526472

    申请日:2014-10-28

    Abstract: Methods enable creation of a game slice from a game. Plurality of games is provided for presentation on a display device. Each game is identified by an image. Selection activity is detected at the image of one of the games. In response to the selection, game code of the selected game is executed to enable game play of an unlocked game. The selected game is streamed to the display device. User interaction related to the game play is received. A recording of the game play is examined to identify portions of the game for generating a game slice, which are returned in a suggested list for selection. Game slice is generated for a selected portion from the list. A recording of the game play for the game slice is associated as a primary video segment. The game slice and the primary video segment are provided for sharing over a network.

    Abstract translation: 方法可以从游戏中创建游戏片段。 提供多种游戏用于在显示设备上呈现。 每个游戏由图像识别。 在其中一个游戏的图像上检测到选择活动。 响应于选择,执行所选择的游戏的游戏代码以使游戏能够进行解锁游戏。 所选择的游戏被流式传输到显示设备。 接收与游戏相关的用户交互。 检查游戏的记录,以识别用于生成游戏片段的游戏片段,这些游戏片段返回到建议的列表中进行选择。 从列表中为选定的部分生成游戏切片。 游戏片段的游戏记录被记录为主视频片段。 提供游戏片段和主要视频片段以通过网络共享。

    Cloud-based game slice generation and frictionless social sharing with instant play
    20.
    发明授权
    Cloud-based game slice generation and frictionless social sharing with instant play 有权
    基于云的游戏切片生成和无摩擦的社交共享与即时播放

    公开(公告)号:US08870661B2

    公开(公告)日:2014-10-28

    申请号:US13797900

    申请日:2013-03-12

    Abstract: Methods and system for processing a game slice of a game includes presenting a plurality of games on a display. Each game is associated with a plurality of game slices and each game slice is a pre-selected portion of the game. Passive selection activity is detected proximate to an initial image of a game. In response, a primary video segment of a game slice of the game is rendered. During the rendering of the primary video segment, active selection activity is detected for the primary video segment. The active selection activity causes executable code of the game slice to be loaded to allow playing of an unlocked subset of the game within the game slice. The plays of the unlocked subset of the game within the game slice are recorded to define secondary video segments. The secondary video segments are posted for sharing with users of a social network.

    Abstract translation: 用于处理游戏棋盘的方法和系统包括在显示器上呈现多个游戏。 每个游戏与多个游戏片段相关联,并且每个游戏片段是游戏的预先选择的部分。 在游戏的初始图像附近检测被动选择活动。 作为响应,呈现游戏的游戏切片的主要视频段。 在主视频片段的呈现期间,检测主视频片段的主动选择活动。 活动选择活动导致游戏切片的可执行代码被加载以允许在游戏切片内播放游戏的解锁子集。 记录游戏片内游戏解锁子集的播放,以定义次要视频段。 张贴次要视频片段以与社交网络的用户共享。

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