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公开(公告)号:US20130244785A1
公开(公告)日:2013-09-19
申请号:US13418691
申请日:2012-03-13
申请人: Nathan Gary
发明人: Nathan Gary
IPC分类号: A63F9/24
CPC分类号: A63F13/86 , A63F13/497 , A63F13/77 , A63F13/79 , A63F2300/209 , A63F2300/554 , A63F2300/5546 , A63F2300/577 , A63F2300/634 , H04N21/8586
摘要: A system and method for capturing and sharing console gaming data is described. Embodiments capture gameplay data directly at the gaming console, without the need for external hardware. This allows users to easily capture rich console gaming experiences and share them across a variety of outlets. In one embodiment, the methods described herein can be implemented with a patch or driver on the operating system of the user device, rendering it unnecessary to heavily modify the source code of the game.
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公开(公告)号:US08520010B2
公开(公告)日:2013-08-27
申请号:US12848928
申请日:2010-08-02
IPC分类号: G06F15/00
CPC分类号: A63F13/235 , A63F2300/1025 , A63F2300/1031 , A63F2300/203 , A63F2300/209
摘要: In processing a game scene for display, in one embodiment input controller position information from a host memory is provided directly to a graphics processor rather than first being processed by a 3D application in a host processor. This results in more direct and timely processing of position information and reduces the number of 3D processing pipeline steps the controller position information must pass through thus reducing the user's perceived latency between moving the input controller and seeing the displayed results. In another embodiment, the input controller position information is provided directly from an input controller to a graphics card or subsystem rather than first going through a host processor or memory. This results in even more direct and timely processing of position information by further reducing the number of 3D processing pipeline steps the controller position information must pass through thus further reducing the user's perceived latency.
摘要翻译: 在处理用于显示的游戏场景时,在一个实施例中,来自主机存储器的输入控制器位置信息被直接提供给图形处理器,而不是首先由主机处理器中的3D应用处理。 这导致更直接和及时的位置信息处理,并减少了控制器位置信息必须通过的3D处理流水线步骤的数量,从而减少了用户在移动输入控制器和查看显示结果之间的感知等待时间。 在另一个实施例中,输入控制器位置信息直接从输入控制器提供给图形卡或子系统,而不是首先通过主处理器或存储器。 通过进一步减少控制器位置信息必须通过的3D处理流水线步骤的数量,从而进一步减少用户的感知等待时间,可以更加直接和及时地处理位置信息。
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公开(公告)号:US08480469B2
公开(公告)日:2013-07-09
申请号:US13460761
申请日:2012-04-30
申请人: Moshe Haltovsky , Avi Haltovsky , Shmuel Assa
发明人: Moshe Haltovsky , Avi Haltovsky , Shmuel Assa
IPC分类号: A63F9/24
CPC分类号: A63F13/31 , A63F3/00643 , A63F13/12 , A63F13/2145 , A63F13/235 , A63F13/26 , A63F13/57 , A63F13/843 , A63F2009/2433 , A63F2009/2489 , A63F2300/1075 , A63F2300/209 , A63F2300/5533 , A63F2300/8088 , G06F1/1626 , G06F3/041 , G06F3/0416 , G06F3/0488
摘要: An electronic gaming system configured for executing an electronic game using physical gadget. The electronic gaming system has a gaming console which runs an electronic game. A physical gadget has a wireless transmitter that transmitting an outcome value. The main console receives the outcome value over wireless communication from the gadget, and advances the flow of the game according to the outcome value. Examples of the physical gadget may be a die, a clock, and a game piece, having a transmitter that transmits to the console an outcome value, e.g., rolling of a die or time from a clock.
摘要翻译: 一种被配置为使用物理小工具执行电子游戏的电子游戏系统。 电子游戏系统具有运行电子游戏的游戏机。 物理小工具具有传输结果值的无线发射器。 主控制台通过无线通信从小工具接收结果值,并根据结果值推进游戏流程。 物理小工具的示例可以是模具,时钟和游戏件,具有向控制台传送结果值的发射器,例如模具的滚动或来自时钟的时间。
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公开(公告)号:US20130072306A1
公开(公告)日:2013-03-21
申请号:US13507759
申请日:2012-07-26
申请人: Nipoj Parnprome
发明人: Nipoj Parnprome
IPC分类号: A63F9/24
CPC分类号: A63F13/75 , A63F13/35 , A63F2300/209 , A63F2300/535 , A63F2300/5586 , G06F21/52 , G06F21/53
摘要: As disclosed in this patent disclosure, I have invented a method for substantially disabling at least one cheat program, referred to as the anti-cheat software, used in conjunction with at least one online competitive game program involving at least two players, each player using at least one computer that are in online communication with each other. My invention allows the players' remote terminal to continue to function and operate independent of the host server, while at the same time having the host server, in conjunction with the anti-cheat software, substantially disable programs not required to operate the remote terminal and not required to play the online game—the programs that are substantially disabled may or may not be “cheat programs”, but essentially any program not required for the operation of the remote terminal and the online game.
摘要翻译: 如在该专利公开中所公开的,我已经发明了一种方法,用于基本上禁用至少一个被称为反欺诈软件的作弊程序,与至少一个涉及至少两个玩家的在线竞争游戏程序一起使用,每个玩家使用 至少一台在彼此在线通信的计算机。 我的发明允许玩家的远程终端继续独立于主机服务器的功能和操作,同时使主机服务器与防骗软件一起基本上禁用不需要操作远程终端的程序, 不需要玩在线游戏 - 基本上禁用的程序可能是或可能不是作弊程序,但基本上是远程终端和在线游戏的操作所不需要的任何程序。
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公开(公告)号:US08386592B2
公开(公告)日:2013-02-26
申请号:US12206910
申请日:2008-09-09
申请人: Jeffrey Davis , Todd Bowra , Ashley Speicher , Gurpratap Virdi , Vu Nguyen
发明人: Jeffrey Davis , Todd Bowra , Ashley Speicher , Gurpratap Virdi , Vu Nguyen
IPC分类号: G06F15/173
CPC分类号: H04N21/414 , A63F13/338 , A63F2300/209 , H04L12/2814 , H04N7/163 , H04N21/4143 , H04N21/4334 , H04N21/43615 , H04N21/4363 , H04N21/44227
摘要: Program code enabling the streaming of HD content in real-time to a game console is stored on a storage medium remote from the game console. The game console executes software that facilitates transfer of the program code from the remote storage medium to the game console. The program code ensures that sufficient bandwidth exists on a network between the game console and a HD tuner, and enables the streaming of HD content in real-time to the game console.
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公开(公告)号:US08243064B1
公开(公告)日:2012-08-14
申请号:US12271803
申请日:2008-11-14
申请人: Adam Moravanszky , Dennis Gustafsson , Jean Pierre Bordes , Peter Tchernev , Bryan Richard Galdrikian , Simon Schirm , Dilip Sequeira , Bruno Heidelberger , Curtis Matthew Davis
发明人: Adam Moravanszky , Dennis Gustafsson , Jean Pierre Bordes , Peter Tchernev , Bryan Richard Galdrikian , Simon Schirm , Dilip Sequeira , Bruno Heidelberger , Curtis Matthew Davis
IPC分类号: G06T15/00
CPC分类号: G06F17/5009 , A63F2300/209 , A63F2300/64 , A63F2300/6615 , G06T13/20 , G06T15/00 , G06T2210/36 , G06T2210/56
摘要: A physics software development kit (PSDK) provides scalable physics content as a “vertical” that defines one or more physics simulations for a graphics asset in a graphics scene. The vertical and the graphics asset may be provided in a verticals library associated with the PSDK or generated using the PSDK. The PSDK integrates the vertical into an existing graphics application to generate physically-realistic graphics content. The vertical may be scaled by a user according to the capabilities of a computer system that executes the PSDK or, alternatively, may be scaled by the PSDK based on received hardware capabilities information. The PSDK selectively offloads the physics simulations associated with the vertical to a physics processing unit to optimize usage of processor resources. In addition, the PSDK provides a technique to extract a graphics asset based on an existing 3D model of the object. The graphics asset may then be simulated with a vertical to provide a physical simulation of the 3D model of the object.
摘要翻译: 物理软件开发套件(PSDK)提供可扩展的物理内容作为“垂直”,定义图形场景中图形资产的一个或多个物理模拟。 垂直和图形资产可以提供在与PSDK相关联的垂直库中,或者使用PSDK生成。 PSDK将垂直集成到现有的图形应用程序中,以生成物理上逼真的图形内容。 用户可以根据执行PSDK的计算机系统的能力来缩放垂直,或者可以基于接收的硬件能力信息由PSDK进行缩放。 PSDK选择性地将与垂直相关联的物理模拟卸载到物理处理单元,以优化处理器资源的使用。 此外,PSDK提供了一种基于对象的现有3D模型提取图形资产的技术。 然后可以用垂直模拟图形资产以提供对象的3D模型的物理模拟。
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公开(公告)号:US08226476B2
公开(公告)日:2012-07-24
申请号:US12612637
申请日:2009-11-04
申请人: Moshe Haltovsky , Avi Haltovsky , Shmuel Assa
发明人: Moshe Haltovsky , Avi Haltovsky , Shmuel Assa
IPC分类号: A63F9/24
CPC分类号: A63F13/31 , A63F3/00643 , A63F13/12 , A63F13/2145 , A63F13/235 , A63F13/26 , A63F13/57 , A63F13/843 , A63F2009/2433 , A63F2009/2489 , A63F2300/1075 , A63F2300/209 , A63F2300/5533 , A63F2300/8088 , G06F1/1626 , G06F3/041 , G06F3/0416 , G06F3/0488
摘要: A multi-player, multi-screens, electronic gaming platform and system is disclosed, having a game board having a main display screen for displaying a portion of the game layout that is shared by the plurality of players, and a plurality of personal game terminals, each personal game terminal assigned to a respective player and having an auxiliary display screen for displaying a portion of the game layout that is associated with the respective player. Communication between the main display and the terminals, and among terminals directly is enabled. Also enabled is seamless transfer of objects between the display screens as triggered by a game step or interactive inputs. Coded rules associated with the transferred objects can indicate where on the screen the digitized game object should appear, at what size should it be displayed, special animation or audio that should accompany the transfer of the digitized game object, etc.
摘要翻译: 公开了一种多播放器,多屏幕,电子游戏平台和系统,具有:游戏板,具有用于显示由多个玩家共享的游戏布局的一部分的主显示屏;以及多个个人游戏终端 每个个人游戏终端被分配给相应的玩家并且具有用于显示与各个玩家相关联的游戏布局的一部分的辅助显示屏幕。 主显示器和终端之间以及终端之间的通信直接启用。 还启用了在游戏步骤或交互式输入触发时在显示屏幕之间的对象的无缝传输。 与传输对象相关联的编码规则可以指示屏幕上数字化的游戏对象应该出现的位置,应该显示什么尺寸,特殊的动画或音频,这些数字化的游戏对象应该随着数字化的游戏对象的传送而发生。
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公开(公告)号:US08032705B2
公开(公告)日:2011-10-04
申请号:US11360170
申请日:2006-02-22
申请人: Dan Klitsner , Gary Levenberg , Brian Clemens , Joe Forest
发明人: Dan Klitsner , Gary Levenberg , Brian Clemens , Joe Forest
IPC分类号: G06F12/00
CPC分类号: A63F13/95 , A63F13/10 , A63F13/12 , A63F13/23 , A63F13/71 , A63F13/73 , A63F13/77 , A63F2300/201 , A63F2300/206 , A63F2300/208 , A63F2300/209 , A63F2300/532
摘要: In an embodiment of the invention, a dongle is configured for communication with an electronic device. The dongle includes a connector, a controller, a first memory and a second memory. The connector is for interfacing with the electronic device. The controller is for controlling the interface between the connector and the electronic device. The first memory includes a file system. The controller is configured to provide automatic recognition of the dongle and mounting of the file system to the electronic device by using the connector when the dongle interfaces with the electronic device. The second memory has data for automatic navigation to a predetermined location. The dongle is configured for automatic execution of an element of the file system.
摘要翻译: 在本发明的实施例中,加密狗被配置为与电子设备通信。 加密狗包括连接器,控制器,第一存储器和第二存储器。 连接器用于与电子设备接口。 控制器用于控制连接器和电子设备之间的接口。 第一个内存包括文件系统。 控制器被配置为当加密狗与电子设备接口时,通过使用连接器来提供加密狗的自动识别和文件系统的安装到电子设备。 第二存储器具有用于自动导航到预定位置的数据。 加密狗被配置为自动执行文件系统的元素。
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公开(公告)号:US20110157196A1
公开(公告)日:2011-06-30
申请号:US13021631
申请日:2011-02-04
申请人: Itay Nave , Haggai David
发明人: Itay Nave , Haggai David
IPC分类号: G06T1/00
CPC分类号: A63F13/355 , A63F13/358 , A63F13/52 , A63F2300/209 , A63F2300/538 , G06F9/452 , G06T15/005
摘要: Features are described herein that may be used to implement a system that enables a user to execute, operate and interact with a software application, such as a video game, on a client wherein the software application is executing on a remote server. The features enable the system to be implemented in an optimized fashion. For example, one feature entails intercepting graphics commands generated by the software application that are directed to a graphics application programming interface (API), manipulating the intercepted graphics commands to produce manipulated graphics commands that are reduced in size as compared to the intercepted graphics commands, and transferring the manipulated graphics commands from the server to the client for rendering thereon.
摘要翻译: 本文描述了可用于实现使得用户能够在其上软件应用正在远程服务器上执行的客户端上的软件应用(例如视频游戏)执行,操作和交互的系统的特征。 这些特征使系统能够以优化的方式实现。 例如,一个特征包括拦截由软件应用产生的针对图形应用程序编程接口(API)的图形命令,操纵截取的图形命令以产生与截取的图形命令相比尺寸减小的操纵的图形命令, 以及将所操纵的图形命令从所述服务器传送到所述客户端以在其上渲染。
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公开(公告)号:US07930167B2
公开(公告)日:2011-04-19
申请号:US12023991
申请日:2008-01-31
IPC分类号: G06F17/28
CPC分类号: A63F13/77 , A63F13/10 , A63F13/424 , A63F2300/209 , A63F2300/552
摘要: A code library, or “language interface pack” library, is provided that can be integrated into a video game to detect new localizations of the video game dynamically, and to locate and load the most appropriate localized resources depending on user preferences and available localized game content. If no localized content is available in the preferred language, a fallback system ensures that the game always receives the location of existing game content in another language.
摘要翻译: 提供了一个代码库或“语言界面包”库,可以将其集成到视频游戏中,动态地检测视频游戏的新本地化,并根据用户偏好和可用的本地化游戏定位并加载最合适的本地化资源 内容。 如果没有本地化的内容可用于首选语言,则后备系统确保游戏总是以另一种语言接收现有游戏内容的位置。
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