Automatically selecting and downloading device drivers from a server
system to a client system that includes one or more devices
    152.
    发明授权
    Automatically selecting and downloading device drivers from a server system to a client system that includes one or more devices 失效
    自动从服务器系统选择和下载设备驱动程序到包含一个或多个设备的客户端系统

    公开(公告)号:US6023585A

    公开(公告)日:2000-02-08

    申请号:US850846

    申请日:1997-05-02

    CPC classification number: G06F9/4415 Y10S707/99944

    Abstract: A method is provided of installing device drivers in a host processing system coupled to a number of peripheral devices. At system initialization, the host processing system requests the peripheral devices to which it is coupled to each provide a device code for identifying the type of the peripheral device. The host processing system receives the device codes from the peripheral devices and transmits the device codes to a remote server over a network, such as the Internet. The remote server selects an appropriate device driver for each peripheral device from a plurality of stored device drivers based on the device codes received from the host processing system and then transmits the device drivers to the host processing system over the network. This driver download process is carried out with no intervention from the user.

    Abstract translation: 提供了一种在耦合到多个外围设备的主机处理系统中安装设备驱动程序的方法。 在系统初始化时,主机处理系统请求与其耦合的外围设备,每个外围设备提供用于识别外围设备类型的设备代码。 主机处理系统从外围设备接收设备代码,并通过诸如因特网的网络将设备代码发送到远程服务器。 远程服务器根据从主处理系统接收的设备代码,从多个存储的设备驱动器中为每个外围设备选择适当的设备驱动程序,然后通过网络将设备驱动程序发送到主机处理系统。 此驱动程序下载过程在用户无干预的情况下进行。

    Method and apparatus for loosely sychronizing closed free-running raster
displays
    155.
    发明授权
    Method and apparatus for loosely sychronizing closed free-running raster displays 失效
    松动地同步闭合的自由运行光栅显示的方法和装置

    公开(公告)号:US5790113A

    公开(公告)日:1998-08-04

    申请号:US713593

    申请日:1996-09-12

    CPC classification number: G09G5/12 H04N5/073 H04N7/01 G09G2310/0224

    Abstract: The present invention is a means and method for synchronizing closed free-running systems, such as graphics systems, with no external synchronization signals required. Video games and most computer display controllers are closed free-running systems. Because most such systems have the means to switch between an interlaced and non-interlaced operation, and because interlaced and non-interlaced modes have a relative timing variation, the timing between two or more such closed free-running systems can be synchronized. This method allows synchronization with an imprecise timing reference. The vertical display timing is the free-running oscillator and the interlaced/non-interlaced mode transition is used as the timing adjustment means. The actual arrival time of data in a communication medium connecting two systems being synchronized is used in relation to an expected arrival time to provide the clock reference.

    Abstract translation: 本发明是用于使没有外部同步信号所需的诸如图形系统的闭合自由运行系统同步的方法和方法。 视频游戏和大多数计算机显示控制器是封闭的自由运行系统。 因为大多数这样的系统具有在隔行扫描和非隔行扫描操作之间切换的手段,并且由于隔行扫描和非隔行扫描模式具有相对定时变化,所以两个或更多个这样的关闭自由运行系统之间的时序可以被同步。 该方法允许与不准确的定时参考同步。 垂直显示定时是自由运行的振荡器,并且使用隔行/非隔行扫描模式转换作为定时调整装置。 数据在连接正在同步的两个系统的通信介质中的实际到达时间与预期到达时间有关,以提供时钟参考。

    Method for transmitting information over an intelligent low power serial
bus
    156.
    发明授权
    Method for transmitting information over an intelligent low power serial bus 失效
    通过智能低功率串行总线传输信息的方法

    公开(公告)号:US5675811A

    公开(公告)日:1997-10-07

    申请号:US516850

    申请日:1995-08-18

    CPC classification number: G06F13/4291

    Abstract: A low power, single master, variable clock rate, daisy-chainable, serial bus connects a bus dispatch in a base station (master) to a chain of one or more daisy-chained peripheral devices (slaves). The bus has a bidirectional serial data line, a bidirectional clock line, unidirectional interrupt line, power and ground lines. Data and commands are sent from the base station to a peripheral device, and data is received from the peripheral device by the base station by configuring each peripheral device on the bus to receive data and clock signals from the base station in an idle mode of operation. Upon a command send being transmitted by the base station, all peripheral devices on the serial bus between the base station and an addressed peripheral device remain in the idle mode and the addressed peripheral device is connected to the bus so that clock and data signals on the bus to are passed to the peripheral device. When the peripheral devices on the bus are in the idle mode of operation, and the base station transmits a command get to an addressed peripheral device, the addressed peripheral device and all peripheral devices between the addressed peripheral device and the base station are reconfigured to transmit clock and data signals from the addressed peripheral device to the base station.

    Abstract translation: 低功耗,单主机,可变时钟速率,菊花链式串行总线将基站(主站)中的总线调度连接到一个或多个菊花链外围设备(从站)的链路。 总线具有双向串行数据线,双向时钟线,单向中断线,电源线和接地线。 数据和命令从基站发送到外围设备,并且基站通过配置总线上的每个外围设备从外围设备接收数据,以在空闲操作模式下从基站接收数据和时钟信号 。 当基站发送的命令发送时,基站和寻址的外围设备之间的串行总线上的所有外围设备保持在空闲模式,并且所寻址的外围设备连接到总线,使得时钟和数据信号在 总线传递到外围设备。 当总线上的外围设备处于空闲操作模式时,并且基站向寻址的外围设备发送命令,寻址的外围设备和所寻址的外围设备与基站之间的所有外围设备被重新配置为传送 时钟和数据信号从寻址的外围设备到基站。

    Network architecture to support multiple site real-time video games
    157.
    发明授权
    Network architecture to support multiple site real-time video games 失效
    网络架构支持多个网站实时视频游戏

    公开(公告)号:US5586257A

    公开(公告)日:1996-12-17

    申请号:US238477

    申请日:1994-05-05

    Abstract: A system for linking a first computer to a second computer is disclosed. The system of the present invention comprises a network. A first computer is coupled to the network. A second computer is coupled to the network. A server is coupled to the network for receiving a request for direct linking from the first computer and a request for direct linking from the second computer, matching the first computer with the second computer using matching criteria received from the first computer and the second computer, and sending a network address of the second computer to the first computer. The first computer further comprises a circuit for establishing a communication link with the second computer.

    Abstract translation: 公开了一种用于将第一计算机连接到第二计算机的系统。 本发明的系统包括网络。 第一台计算机耦合到网络。 第二台计算机耦合到网络。 服务器耦合到网络,用于从第一计算机接收直接链接的请求和从第二计算机直接链接的请求,使用从第一计算机和第二计算机接收的匹配标准将第一计算机与第二计算机匹配, 以及将所述第二计算机的网络地址发送到所述第一计算机。 第一计算机还包括用于建立与第二计算机的通信链路的电路。

    Network architecture to support recording and playback of real-time
video games
    158.
    发明授权
    Network architecture to support recording and playback of real-time video games 失效
    网络架构支持实时视频游戏的录制和播放

    公开(公告)号:US5558339A

    公开(公告)日:1996-09-24

    申请号:US238303

    申请日:1994-05-05

    Abstract: An apparatus and system for recording and replaying the interaction between a plurality of players of a video game is disclosed. The system of the present invention includes a computer for recording and replaying the interaction between a plurality of players of a video game, the computer comprises: 1) a network interface coupled to a network; 2) client application software executing in the computer, the client application software includes: a) processing logic for saving game information indicative of the interaction between a player of the plurality of players and a video game executing on the computer; b) processing logic for connecting the first computer to a server coupled to the network; and c) processing logic for uploading the game information to a server memory coupled to the server. The computer of the present invention also includes: a) processing logic for downloading the game information from a server memory coupled to the server; and b) processing logic for executing the video game on the computer using the game information in place of input from the player.

    Abstract translation: 公开了一种用于记录和重放视频游戏的多个玩家之间的交互的装置和系统。 本发明的系统包括用于记录和重播视频游戏的多个玩家之间的交互的计算机,该计算机包括:1)耦合到网络的网络接口; 2)在计算机中执行的客户端应用软件,客户端应用软件包括:a)用于保存指示多个玩家的玩家与在计算机上执行的视频游戏之间的交互的游戏信息的处理逻辑; b)用于将第一计算机连接到耦合到网络的服务器的处理逻辑; 以及c)用于将游戏信息上传到耦合到服务器的服务器存储器的处理逻辑。 本发明的计算机还包括:a)用于从耦合到服务器的服务器存储器下载游戏信息的处理逻辑; 以及b)代替来自玩家的输入的使用游戏信息在计算机上执行视频游戏的处理逻辑。

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