摘要:
A method and apparatus for supporting programmable software context state execution during hardware context restore flow is described. In one example, a context ID is assigned to graphics applications including a unique context memory buffer, a unique indirect context pointer and a corresponding size to each context ID, an indirect context offset, and an indirect context buffer address range. When execution of the first context workload is indirected, the state of the first context workload is saved to the assigned context memory buffer. The indirect context pointer, the indirect context offset and a size of the indirect context buffer address range are saved to registers that are independent of the saved context state. The context is restored by accessing the saved indirect context pointer, the indirect context offset and the buffer size.
摘要:
A method and apparatus for supporting programmable software context state execution during hardware context restore flow is described. In one example, a context ID is assigned to graphics applications including a unique context memory buffer, a unique indirect context pointer and a corresponding size to each context ID, an indirect context offset, and an indirect context buffer address range. When execution of the first context workload is indirected, the state of the first context workload is saved to the assigned context memory buffer. The indirect context pointer, the indirect context offset and a size of the indirect context buffer address range are saved to registers that are independent of the saved context state. The context is restored by accessing the saved indirect context pointer, the indirect context offset and the buffer size.
摘要:
Mid-command buffer preemption is described for graphics workloads in a graphics processing environment. In one example, instructions of a first context are executed at a graphics processor, the first context has a sequence of instructions in an addressable buffer and at least one of the instructions is a preemption instruction. Upon executing the preemption instruction, execution of the first context is stopped before the sequence of instructions is completed. An address is stored for an instruction with which the first context will be resumed. The second context is executed, and upon completion of the execution of the second context, the execution of the first context is resumed at the stored address.
摘要:
Mid-command buffer preemption is described for graphics workloads in a graphics processing environment. In one example, instructions of a first context are executed at a graphics processor, the first context has a sequence of instructions in an addressable buffer and at least one of the instructions is a preemption instruction. Upon executing the preemption instruction, execution of the first context is stopped before the sequence of instructions is completed. An address is stored for an instruction with which the first context will be resumed. The second context is executed, and upon completion of the execution of the second context, the execution of the first context is resumed at the stored address.
摘要:
Methods and apparatuses may prioritize the processing of high priority and low priority contexts submitted to a processing unit through separate high priority and low priority context submission ports. According to one embodiment, submission of a context to the low priority port causes contexts in progress to be preempted, whereas submission of a context to the high priority port causes contexts in progress to be paused.
摘要:
Systems, apparatus and methods are described including distributing batches of geometric objects to a multi-core system, at each processor core, performing vertex processing and geometry setup processing on the corresponding batch of geometric objects, storing the vertex processing results shared memory accessible to all of the cores, and storing the geometry setup processing results in local storage. Each particular core may then perform rasterization using geometry setup results obtained from local storage within the particular core and from local storage of at least one of the other processor cores.
摘要:
Systems, apparatus and methods are described including distributing batches of geometric objects to a multi-core system, at each processor core, performing vertex processing and geometry setup processing on the corresponding batch of geometric objects, storing the vertex processing results shared memory accessible to all of the cores, and storing the geometry setup processing results in local storage. Each particular core may then perform rasterization using geometry setup results obtained from local storage within the particular core and from local storage of at least one of the other processor cores.
摘要:
By scheduling/managing workload submission to a POSH pipe one can exploit parallelism with minimum impact to the software scheduler in some embodiments.
摘要:
An apparatus to facilitate compute optimization is disclosed. The apparatus includes a memory device including a first integrated circuit (IC) including a plurality of memory channels and a second IC including a plurality of processing units, each coupled to a memory channel in the plurality of memory channels.
摘要:
Systems, apparatuses and methods may provide away to render augmented reality (AR) and/or virtual reality (VR) sensory enhancements using ray tracing. More particularly, systems, apparatuses and methods may provide a way to normalize environment information captured by multiple capture devices, and calculate, for an observer, the sound sources or sensed events vector paths. The systems, apparatuses and methods may detect and/or manage one or more capture devices and assign one or more the capture devices based on one or more conditions to provide observer an immersive VR/AR experience.