VIRTUAL CHARACTER OBTAINING METHOD AND APPARATUS, STORAGE MEDIUM, AND ELECTRONIC DEVICE

    公开(公告)号:US20240335753A1

    公开(公告)日:2024-10-10

    申请号:US18745938

    申请日:2024-06-17

    发明人: Yuyan JIN Tengju HE

    IPC分类号: A63F13/55 A63F13/52

    CPC分类号: A63F13/55 A63F13/52

    摘要: This application discloses a method for obtaining a virtual character performed by an electronic device. The method includes: displaying a virtual interaction object in a virtual character obtaining interface, the virtual interaction object comprising a plurality of interaction regions for obtaining a virtual character, each interaction region corresponding to a virtual biological attribute of the virtual character; obtaining a selection operation on a first interaction region of the plurality of interaction regions on the virtual interaction object according to a target interaction manner, a virtual biological attribute corresponding to the first interaction region having a first virtual biological attribute; and obtaining a first virtual character in a target virtual character set in response to the selection operation on the first interaction region and displaying the obtained first virtual character, a virtual biological attribute of a virtual character in the target virtual character set being the first virtual biological attribute.

    SIMULATING REALISTIC BALL BEHAVIOUR IN INTERACTIVE VIDEOGAMES

    公开(公告)号:US20240325914A1

    公开(公告)日:2024-10-03

    申请号:US18129171

    申请日:2023-03-31

    IPC分类号: A63F13/573 A63F13/52

    摘要: An example method of simulating dribbling ball behavior in interactive videogames includes: determining, a current spatial position of a simulated ball rolling on a surface of a simulated terrain; determining, based on a slope of the surface of the simulated terrain, a likelihood of ball dribbling; identifying a segment of a path of the simulated ball over the surface from the current spatial position of the simulated ball, such that a dribbling criterion based on the likelihood of ball dribbling is satisfied on the segment of the path; determining, based on a speed of the simulated ball, a dribble-simulating surface angle adjustment range; choosing a dribble-simulating surface angle adjustment value from the dribble-simulating surface angle adjustment range; adjusting, based on the dribble-simulating surface angle adjustment value, a surface normal of a segment of the surface on the path; and determining, based on the adjusted surface normal, a next spatial position of the simulated ball.

    Player-Tracking Video Game Editor
    7.
    发明公开

    公开(公告)号:US20240316454A1

    公开(公告)日:2024-09-26

    申请号:US18188915

    申请日:2023-03-23

    摘要: Aspects of the present disclosure are directed to a player-tracking video game editor used to modify a three-dimensional virtual game space corresponding to a song. In some implementations, the editor can be used to control lighting effects for multiple lights in the virtual game space, without having to change each light individually. In some implementations, the editor can be used to add arcs (i.e., lines between two blocks intended to emphasize long sounds) and/or chains (i.e., multiple digital targets between two blocks causing multiple haptics effects) in the virtual game space corresponding to the song. In some implementations, the editor can provide a beats-per-minute (BPM) tool that can visualize an audio signal of a song for easy identification of beats. In some implementations, the editor can provide a real-time preview of modifications to the virtual game space, without requiring execution of the video game outside of the editor.

    Systems and Methods for Runtime Construction of Three-Dimensional Urbanistic Landscapes

    公开(公告)号:US20240312170A1

    公开(公告)日:2024-09-19

    申请号:US18602195

    申请日:2024-03-12

    IPC分类号: G06T19/20 A63F13/52

    摘要: The systems and methods described herein provide techniques for constructing during runtime, on a client computer system, three-dimensional objects to be rendered within a virtual scene. In various implementations, meshes and/or textures for the objects to be rendered within a virtual scene may be stored at a client computer system. Stored meshes and/or textures may comprise meshes and textures associated with resizable and non-resizable portions of the target three-dimensional model. The client computer system may be configured to perform runtime construction of the target three-dimensional model based on the stored meshes and/or textures, and the target model may be used to render one or more objects within a virtual scene. Generating the three-dimensional virtual scene may comprise constructing individual objects within the virtual scene, with at least one of appearance, size, and position being randomized.

    METHOD AND DEVICE FOR ADJUSTING REGION, STORAGE MEDIUM, AND ELECTRONIC DEVICE

    公开(公告)号:US20240299850A1

    公开(公告)日:2024-09-12

    申请号:US18668618

    申请日:2024-05-20

    发明人: Xin SUN

    摘要: A region adjustment method, a storage medium, and an electronic apparatus are provided. The region adjustment method includes: determining a region allowing a target object to move in a map, the region comprising a first region that allows the target object to move without being harmed and participate in a target task in the map; determining scene objects set in the map; obtaining object types of the scene objects in a plurality of sub-regions of the first region; based on a sub-region among the plurality of sub-regions in which an object type of a scene object meeting a target condition in the first region, determining the sub-region in which the object type meets the target condition as a second region; and switching the region allowing the target object to move from the first region to the second region.

    SCREEN DISPLAY METHOD AND APPARATUS, ELECTRONIC DEVICE, AND READABLE STORAGE MEDIUM

    公开(公告)号:US20240286041A1

    公开(公告)日:2024-08-29

    申请号:US18277342

    申请日:2022-07-25

    发明人: Yangchen JIANG

    IPC分类号: A63F13/57 A63F13/52

    CPC分类号: A63F13/57 A63F13/52

    摘要: A screen display method and apparatus, an electronic device, and a readable storage medium are provided. When a first virtual character is in a non-following movement state, the first virtual character is controlled to move in a virtual space in response to a movement instruction, and a first game screen of the virtual space where the first virtual character is located is displayed in the graphical user interface; and in response to a following instruction, the first virtual character is controlled to enter a following movement state, and a second game screen of virtual spaces in which other virtual characters are located is displayed in a first preset area of the graphical user interface, where the first virtual character is in a state of following the movement of a target virtual character in the virtual space.