VIDEO COMPRESSION SYSTEM AND METHOD FOR REDUCING THE EFFECTS OF PACKET LOSS OVER A COMMUNICATION CHANNEL
    16.
    发明申请
    VIDEO COMPRESSION SYSTEM AND METHOD FOR REDUCING THE EFFECTS OF PACKET LOSS OVER A COMMUNICATION CHANNEL 审中-公开
    视频压缩系统和减少通信通道分组丢失影响的方法

    公开(公告)号:US20160014437A1

    公开(公告)日:2016-01-14

    申请号:US14858689

    申请日:2015-09-18

    Abstract: Methods for hosting low-latency streaming interactive audio/video (A/V) include executing one or more video games or applications on a server communicatively coupled to a data network. Packet streams are received from a plurality of users and routed to the one or more video games. The packet streams include user control input that are used to compute A/V data in response. The A/V data are received from the video games or applications. Portions of the A/V data are compressed in parallel using processing units resulting in low-latency streaming compressed A/V data. The low-latency streaming compressed A/V data are routed to each of the users over a corresponding data network communication channel. The executing of video games, receiving of packet streams and A/V data, compressing portions of the A/V data and routing the compressed A/V data are performed with a latency such that at least one user has the perception that the controlled video game is responding instantly.

    Abstract translation: 用于托管低延迟流交互式音频/视频(A / V)的方法包括在通信地耦合到数据网络的服务器上执行一个或多个视频游戏或应用。 分组流从多个用户接收并被路由到一个或多个视频游戏。 分组流包括用于响应地用于计算A / V数据的用户控制输入。 从视频游戏或应用程序接收A / V数据。 使用处理单元并行压缩A / V数据的部分,导致低延迟流压缩的A / V数据。 低延迟流压缩的A / V数据通过相应的数据网络通信信道路由到每个用户。 视频游戏的执行,分组流和A / V数据的接收,压缩A / V数据的部分和路由压缩的A / V数据的延迟是以至少一个用户感知到受控视频 游戏正在立即响应。

    SCHEME FOR DETERMINING THE LOCATIONS AND TIMING OF ADVERTISEMENTS AND OTHER INSERTIONS IN MEDIA
    19.
    发明申请
    SCHEME FOR DETERMINING THE LOCATIONS AND TIMING OF ADVERTISEMENTS AND OTHER INSERTIONS IN MEDIA 有权
    媒体广告刊登位置和时间安排方案

    公开(公告)号:US20150304710A1

    公开(公告)日:2015-10-22

    申请号:US14752657

    申请日:2015-06-26

    Inventor: Gary M. Zalewski

    Abstract: A method for use with content includes analyzing a sequence of frames of the content, determining whether an area exists in a scene depicted by the sequence of frames where additional content such as advertising can be inserted without obstructing activity in the scene, for any such area, determining an amount of time that the area is available when the sequence of frames is being played, and for any such area, determining a size of the area. A storage medium storing a computer program for causing a processor based system to execute these steps and an apparatus for use with content are also disclosed.

    Abstract translation: 一种与内容一起使用的方法,包括:分析内容的序列,确定是否存在一个区域,该区域是否存在于帧序列中描绘的场景,其中可以插入诸如广告的附加内容而不阻碍场景中的活动,对于任何这样的区域 确定当播放帧序列时该区域可用的时间量,以及确定该区域的大小的任何这样的区域。 还公开了存储用于使基于处理器的系统执行这些步骤的计算机程序和与内容一起使用的装置的存储介质。

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