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公开(公告)号:US12111979B2
公开(公告)日:2024-10-08
申请号:US18183531
申请日:2023-03-14
发明人: Junxiang Wang
IPC分类号: G06F3/01 , A63F13/25 , A63F13/426 , A63F13/428 , A63F13/52 , A63F13/525 , A63F13/533 , A63F13/537 , A63F13/5372 , A63F13/5375 , A63F13/5378 , A63F13/55 , A63F13/837 , A63F13/847 , A63F13/87 , G06F3/0338 , G06F3/0354 , G06F3/0482 , G06F3/04842 , G06F3/04847 , G06T11/60 , G06T15/00 , A63F13/5258 , A63F13/825
CPC分类号: G06F3/0338 , A63F13/25 , A63F13/426 , A63F13/428 , A63F13/52 , A63F13/525 , A63F13/533 , A63F13/537 , A63F13/5372 , A63F13/5375 , A63F13/5378 , A63F13/55 , A63F13/837 , A63F13/847 , A63F13/87 , G06F3/011 , G06F3/03547 , G06F3/0482 , G06F3/04842 , G06F3/04847 , G06T11/60 , G06T15/00 , A63F13/5258 , A63F13/825 , A63F2300/1075 , A63F2300/306 , A63F2300/308 , A63F2300/572 , A63F2300/8082 , G06T2200/24
摘要: A method for generating mark information in a virtual environment includes displaying a target-perspective picture showing the virtual environment, a sight bead pointing to an aiming position, and receiving a mark operation triggered on a mark control interface. The method further includes, in response to receiving the mark operation, generating, according to the received mark operation, mark information on a virtual object to which the aiming position points. The virtual object on which the mark information is generated is a movable object, a virtual prop, a virtual building, or a virtual landscape object in the virtual environment. The generated mark information is visible at a position of the virtual object in the virtual environment to one or more teammates of the virtual character.
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公开(公告)号:US20240269557A1
公开(公告)日:2024-08-15
申请号:US18642381
申请日:2024-04-22
发明人: Hang XIAO , Yuan FU , Zhenfa WANG
IPC分类号: A63F13/5372 , A63F13/52 , A63F13/533 , A63F13/5378 , A63F13/822 , G06F3/04817 , G06F3/0482 , G06F3/04883
CPC分类号: A63F13/5372 , A63F13/52 , A63F13/533 , A63F13/5378 , G06F3/04817 , G06F3/0482 , G06F3/04883 , A63F13/822 , A63F2300/306 , A63F2300/307 , A63F2300/308 , A63F2300/807
摘要: A method of controlling a display includes displaying a virtual environment; obtaining, while displaying the virtual environment, an input of a user to control a first virtual object to perform a target operation; displaying an indication graph of the target operation in response to obtaining the input of the user, the indication graph indicating an effective range of the target operation; and marking, based on a hittable virtual object being in the effective range of the target operation, the hittable virtual object in a map display window, the map display window displaying a map of the virtual environment.
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公开(公告)号:US11921918B2
公开(公告)日:2024-03-05
申请号:US17528067
申请日:2021-11-16
IPC分类号: A63F13/533 , A63F13/5372 , A63F13/5375 , A63F13/847 , A63F13/87 , G06F3/01 , G06T15/00 , G06V20/20 , G10L15/26
CPC分类号: G06F3/013 , A63F13/533 , A63F13/5372 , A63F13/5375 , A63F13/847 , A63F13/87 , G06T15/00 , G06V20/20 , G10L15/26 , A63F2300/305 , A63F2300/306 , A63F2300/308 , A63F2300/572
摘要: A method including rendering a view of a virtual environment of a video game for display in a head mounted display of a user, wherein the virtual environment includes a plurality of objects. The method including tracking gaze of the user. The method including detecting that the gaze of the user is directed towards an object in the view for a period of time. The method including generating a heads up display (HUD) interface including information related to the object. The method including surfacing the HUD interface near the object in the view of the virtual environment.
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公开(公告)号:US11904242B2
公开(公告)日:2024-02-20
申请号:US17763823
申请日:2020-08-26
IPC分类号: A63F13/56 , A63F13/52 , A63F13/5372 , G06F17/11
CPC分类号: A63F13/56 , A63F13/52 , A63F13/5372 , G06F17/11
摘要: The present invention provides a pathfinding method, and the method includes: determining a starting point and a target point of a target object; determining a distance range between the starting point and the target point on a grid map; selecting a pathfinding strategy corresponding to the distance range according to the distance range, wherein different pathfinding strategies are adopted for different distance ranges. The present invention further relates to a pathfinding apparatus and device, and a recording medium.
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公开(公告)号:US20230338848A1
公开(公告)日:2023-10-26
申请号:US18016398
申请日:2022-01-19
发明人: Yiming FENG , Junxian LI
IPC分类号: A63F13/5372 , A63F13/2145
CPC分类号: A63F13/5372 , A63F13/2145
摘要: Provided are a method and an apparatus for displaying a game and a terminal, which provides a graphical user interface of the game through a touch terminal, wherein the graphical user interface comprises a large map of a game scene, the method comprises steps of: providing at least two virtual earth surface units in the large map of the game scene, wherein the virtual earth surface units respectively have a passage port; determining, in response to a first operation for a first virtual earth surface unit of the at least two virtual earth surface units, at least one second virtual earth surface unit having a communication relationship with a passage port of the first virtual earth surface unit of the at least two virtual earth surface units; and then, marking at least one path between the first virtual earth surface unit and the second virtual earth surface unit.
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公开(公告)号:US20230285853A1
公开(公告)日:2023-09-14
申请号:US18198219
申请日:2023-05-16
IPC分类号: A63F13/355 , A63F13/88 , A63F13/798 , A63F13/5372 , A63F13/63 , A63F13/77 , A63F13/86
CPC分类号: A63F13/355 , A63F13/88 , A63F13/798 , A63F13/5372 , A63F13/63 , A63F13/77 , A63F13/86
摘要: Methods for executing a game via a game cloud system are provided. One method includes providing, on a website, a plurality of mini-games stored via the game cloud system. Each of the plurality of mini-games is created based on a portion of the game. Each of the plurality of mini-games is created when the game was played and state data is captured and associated to the respective mini-game. Each of the plurality of mini-games is defined from a respective portion of the game, and the portion identified by at least part of the state data related to play of the game and game actions taken. The state data is used to enable executable play the mini-game, and each of the plurality of mini-games is sharable via the website.
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公开(公告)号:US11676442B2
公开(公告)日:2023-06-13
申请号:US16483404
申请日:2017-07-11
申请人: MARVELOUS INC.
发明人: Shingo Dote
IPC分类号: A63F13/00 , G07F17/32 , A63F13/52 , A63F13/5372 , A63F9/30
CPC分类号: G07F17/32 , A63F9/30 , A63F13/52 , A63F13/5372
摘要: A game device of the present invention has a defining part for defining an opening to allow a prize to fall, an operation part for receiving input information, a prize support member for supporting the prize, wherein the prize support member is configured to be operable by that the operation part receives the input information, and an operation control unit for controlling movement of the prize support member. The prize support member is provided above the opening so as to expose the opening. This makes it possible to provide a game device which is capable of effectively utilizing a space inside a housing and having enhanced amusement.
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公开(公告)号:US11673048B2
公开(公告)日:2023-06-13
申请号:US17392990
申请日:2021-08-03
申请人: Electronic Arts Inc.
发明人: Kevin Todd Alderman , John Preston Glenn , Brent Travis McLeod , Carlos Emmanuel Reyes Pineda , Rayme Christopher Vinson
IPC分类号: A63F13/23 , A63F13/5378 , A63F13/5372
CPC分类号: A63F13/5372 , A63F13/23 , A63F13/5378 , A63F2300/1025 , A63F2300/306 , A63F2300/307
摘要: In response to receiving user input command for sending a contextually aware communication, a computer system is configured to use game state data to determine a target location that a player is focusing on in a virtual environment in a video game, identify a unit that the player likely wants to communicate about based on at least priorities of unit types and proximities of units to the target location, and select a communication action for performance. Different communication actions can be performed in response to the same user input command when the game state data indicates different game states.
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公开(公告)号:US20230141621A1
公开(公告)日:2023-05-11
申请号:US17979812
申请日:2022-11-03
发明人: Min HUR
IPC分类号: A63F13/5372 , A63F13/80 , A63F13/44
CPC分类号: A63F13/5372 , A63F13/80 , A63F13/44
摘要: A battle royale game is provided to allow players to search for sub items used for upgrading or repairing main items. A method for providing the battle royale game includes: (a) in response to acquiring an item search request containing item information and location information of a player, determining whether specific sub item corresponding to the item information is located within a search target area; and (b) in response to detecting that the specific sub item is located within the search target area, displaying a location-indicating marker corresponding to the specific sub item through at least part of a 1-st display area for displaying azimuth information, a 2-nd display area for displaying the location information of the player in the field; and a 3-rd display area for displaying the location information of the player in the map.
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公开(公告)号:US11642594B2
公开(公告)日:2023-05-09
申请号:US17713862
申请日:2022-04-05
申请人: Zynga Inc.
发明人: Luke Dicken , Johnathan Pagnutti , Yang Wen
IPC分类号: A63F13/5372 , A63F13/60 , A63F13/63 , A63F13/67
CPC分类号: A63F13/5372 , A63F13/60 , A63F13/63 , A63F13/67 , A63F2300/6009
摘要: A game management system provides a generator interface that enables an operator to trigger automated generation by a content generator of a game event based on operator input values. These values include respective target values for a target metric (e.g., a difficulty level) for each of a plurality of game levels that are together to form the game event. In addition, the generator interface in some examples enables the operator to selectively vary the particular number of game levels that are together to form the game event, via an event sizing mechanism provided by the generator interface. A particular predefined group or cluster of players for whom the game event is to be tailored or customized based on multidimensional parametric player model data can also be selected in the interface.
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