摘要:
A semiconductor memory device comprises a memory cell array comprising memory cells; a plurality of pairs of bit lines which are coupled to the memory cells and a data bus, each bit line being divided into at least two pairs of bit line parts; at least one sense amplifier provided between the pairs of bit line parts in each of the pairs of bit lines, for sensing a difference in potential between bit line parts in each pair, the sense amplifier being formed with complementary metal oxide semiconductor transistors; and at least a pair of transfer gates provided between a non-data bus side and a data bus side of the sense amplifier, the pair of transfer gates being held in an off-state when the sense amplifier is activated.
摘要:
A semiconductor memory device comprises a memory cell array comprising a plurality of memory cells arranged in a matrix arrangement, a sense amplifier, operatively connected to the memory cell array, amplifying a signal read out from one of the memory cells and having a pair of output terminals for outputting a complementary signal, a pair of data buses for transferring the complementary signal, a transfer gate for connecting the pair of output terminals to the pair of data buses responsive to a read operation, a data output buffer connected to the pair of data buses for outputting an output signal, and a reset circuit for resetting the pair of data buses to a predetermined voltage before each read operation responsive to a reset clock signal. The reset circuit comprises a first circuit connected to the pair of data buses for connecting the pair of data buses to a common node responsive to the reset clock signal, and a second circuit connected between the common node and a ground voltage for shifting a potential at the common node to a voltage which is the predetermined voltage greater than the ground voltage.
摘要:
A semiconductor memory device comprises a plurality of reset circuits connected to a data bus pair at different locations. Before each read operation, the reset circuits reset the data bus pair to a predetermined reset voltage. The resetting of the data bus pair is virtually unaffected by the distributed resistances and parasitic capacitances of the data bus pair, since the resetting is carried out at a plurality of locations on the data bus pair.
摘要:
A memory device employing address multiplexing comprises a counter. An external address is initially set in the counter and a counter address value is incremented responsive to toggle of a column address strobe. The counted address value in the counter is supplied as an address signal directly to a column decoder or indirectly to the column decoder through an address buffer. The memory device may be provided with a switching logic circuit which switches the address bits in the counter depending on switching information so that it is possible to arbitrarily determine which address bits in the counter are to determine a nibble address.
摘要:
A dynamic random access memory includes a dummy word line which has an electrical characteristic identical to that of an actual word line. The dummy word line is charged up and is then discharged as in case of the actual word line. A latched row address in a row address latch circuit is reset when the potential of the dummy word line becomes equal to a predetermined low potential due to the discharge operation for the dummy word line.
摘要:
A transfer gate circuit including a first MIS transistor which transmits an input signal supplied from an input side thereof to an output side thereof in accordance with a control signal supplied to a gate of the first MIS transistor; an inverter circuit connected between power supply lines which inverts the potential of the transmitted input signal; and an output level guarantee circuit comprising second and third MIS transistors which have conductivity type opposite to that of the first MIS transistor and are connected in series between one of the power supply lines and the output side, an output signal of the inverter circuit being supplied to a gate of the second MIS transistor, an inverted signal of the control signal supplied to the gate of the first MIS transistor being supplied to a gate of the third MIS transistor.
摘要:
A dynamic random access memory device which comprises one-transistor, one-capacitor-type memory cells (C.sub.00 .about.C.sub.127,127) in rows and columns and dummy cells (DC.sub.20 '.about.DC.sub.2,127 ', DC.sub.20 ".about.DC.sub.2,127 ", DC.sub.20 "'.about.DC.sub.2,127 "') in rows. The capacitors (C.sub.d) of the dummy cells are charged to a high power supply potential (V.sub.CC) by one or more charging transistors (Q.sub.A or Q.sub.A ') clocked by a reset clock signal (.phi..sub.R). The capacitors (C.sub.d) of the dummy cells are discharged to a low power supply potential (V.sub.SS) by one or more transistors (Q.sub.B or Q.sub.B ') clocked by an operation clock signal (.phi..sub.WL) having a potential lower than the high power supply potential (V.sub.CC).
摘要:
A bias-voltage generator suitable for measuring a substrate leakage current is disclosed. The bias-voltage generator comprises of an oscillator, a charge-pumping circuit which is driven by the oscillator via a pumping capacitor, and a charge-pumping switch. The charge-pumping switch is connected in series with the charge-pumping circuit. The charge-pumping switch cooperates with an external electrode for controlling the ON or OFF condition of the charge pumping circuit. The charge-pumping switch is turned OFF by the external electrode becoming a floating state and a resistor employed to ensure the charge pumping switch is inoperable after the above-mentioned measurement is completed and the circuit is shipped from the factory.
摘要:
A gaming system of the present invention includes: a plurality of gaming machines; and a common display device connected to the gaming machines, each of the gaming machines, comprising: a display device for displaying a plurality of symbols; a controller, which performs processes of: (a) executing a base game in which symbols arranged on the display device are rearranged after a gaming medium has been betted, and thereafter a payment is made in accordance with the rearranged symbols; (b) counting number of times of executing the base game; (c) causing the display device to display a countdown effect image stored in a memory, while the counted number of times of executing the base game reaches a second predetermined value after reaching a first predetermined value; and (d) transferring the base game to a free game executed without betting a gaming medium, in a case where the number of times of executing the base game reaches the second predetermined value; and a communication interface for notifying to the common display the controller-counted number of times of executing the base game, the common display device, comprising: a communication interface for receiving notification from each of the gaming machines; a memory for storing a countdown effect image for each of the gaming machines; and a controller, which performs processes of: (a′) judging whether or not there exist a plurality of gaming machines at which number of times of executing the base game reaches the first predetermined value, based upon the number of times of executing the base game, which is notified from each of the gaming machine; and (b′) preferentially displaying a countdown effect image for a gaming machine with a smaller number of times of executing the base game, which is to be executed until a transfer to the free game.
摘要:
A gaming system of the present invention includes: a plurality of gaming machines; and a common display device connected to the gaming machines, each of the gaming machines, comprising: a display device for displaying a plurality of symbols; a controller, which performs processes of: (a) executing a base game in which symbols arranged on the display device are rearranged after a gaming medium has been betted, and thereafter a payment is made in accordance with the rearranged symbols; (b) counting number of times of executing the base game; (c) causing the display device to display a countdown effect image stored in a memory, while the counted number of times of executing the base game reaches a second predetermined value after reaching a first predetermined value; and (d) transferring the base game to a free game executed without betting a gaming medium, in a case where the number of times of executing the base game reaches the second predetermined value; and a communication interface for notifying to the common display the controller-counted number of times of executing the base game, the common display device, comprising: a communication interface for receiving notification from each of the gaming machines; a memory for storing a countdown effect image for each of the gaming machines; and a controller, which performs processes of: (a′) judging whether or not there exist a plurality of gaming machines at which number of times of executing the base game reaches the first predetermined value, based upon the number of times of executing the base game, which is notified from each of the gaming machine; and (b′) preferentially displaying a countdown effect image for a gaming machine with a smaller number of times of executing the base game, which is to be executed until a transfer to the free game.