METHOD FOR DETECTING BIOMOLECULES USING A CAPACITIVE TOUCH SCREEN
    12.
    发明申请
    METHOD FOR DETECTING BIOMOLECULES USING A CAPACITIVE TOUCH SCREEN 有权
    使用电容触摸屏检测生物分子的方法

    公开(公告)号:US20140022209A1

    公开(公告)日:2014-01-23

    申请号:US14000403

    申请日:2012-01-10

    IPC分类号: G06F3/044

    CPC分类号: G06F3/044 G01N27/3276

    摘要: There is provided a method of detecting biomolecules using a capacitive touch screen receiving a touch with a conductor as an input signal to perform an output on a display screen, and more particularly to a method of detecting target biomolecules by applying biomolecules having electrical conductivity to a touch panel and detecting a change in capacitance of a surface of a touch panel generated according to the concentration of the biomolecules.A method of detecting biomolecule according to the present invention uses a capacitive touch screen capable of being cheaply manufactured on a large scale, such that the method may have advantages such as cheap cost and a short analysis time and simply detect biomolecules in a personal terminal such as a smart phone, a tablet PC, and the like, on which a capacitive touch screen is mounted, as compared to the existing method requiring an expensive exclusive analysis apparatus based on absorbance or fluorescence having a large volume, a skilled experimental technique such as electrophoresis, or a long analysis time to thereby be performed only in an experimental room equipped with specialists and equipment.

    摘要翻译: 提供了一种使用电容式触摸屏来检测生物分子的方法,所述电容式触摸屏接收与导体的触摸作为输入信号,以在显示屏上执行输出,更具体地,涉及一种通过将具有导电性的生物分子应用于 触摸面板,并检测根据生物分子的浓度产生的触摸面板的表面电容的变化。 根据本发明的检测生物分子的方法使用能够大规模廉价制造的电容式触摸屏,使得该方法可以具有廉价的成本和短的分析时间的优点,并且简单地检测个人终端中的生物分子,例如 作为安装有电容式触摸屏的智能电话,平板电脑等与现有的基于大容量的吸光度或荧光的独占分析装置需要的现有方法相比,熟练的实验技术如 电泳或长的分析时间,从而仅在配有专家和设备的实验室中进行。

    RADIANT HEAT CIRCUIT BOARD AND METHOD FOR MANUFACTURING THE SAME
    19.
    发明申请
    RADIANT HEAT CIRCUIT BOARD AND METHOD FOR MANUFACTURING THE SAME 有权
    辐射热电路板及其制造方法

    公开(公告)号:US20130118782A1

    公开(公告)日:2013-05-16

    申请号:US13811365

    申请日:2011-07-15

    IPC分类号: H05K1/18 H05K1/03 H05K1/09

    摘要: Disclosed are a radiant heat circuit board and a method for manufacturing the same. The radiant heat circuit board, which is used to mount a heat emitting device thereon, includes a metallic plate including a metallic protrusion having a solder to which the heat emitting device is attached, a bonding layer on the metallic protrusion, an insulating layer on the metallic plate to expose the metallic protrusion, and a circuit pattern on the insulating layer. Heat emitted from the heat emitting device is directly transferred to the metallic plate by providing the metallic plate including a heat radiation protrusion under the mounting pad, so that heat radiation efficiency is increased. The surface of the heat radiation protrusion is plated with an alloy including copper, thereby improving the adhesive property with respect to the solder, so that the failure rate is reduced.

    摘要翻译: 公开了一种辐射热电路板及其制造方法。 用于在其上安装发热装置的辐射热电路板包括金属板,该金属板包括金属突起,该金属突起具有焊料,发光装置附着到该金属突起上,金属突起上的接合层, 金属板以暴露金属突起,以及绝缘层上的电路图案。 通过在安装垫下方设置包括散热突起的金属板,将从发热装置发出的热量直接传递到金属板,从而提高散热效率。 热辐射突起的表面镀有包含铜的合金,从而提高相对于焊料的粘合性,从而降低了故障率。

    METHOD, APPARATUS, AND RECORDING MEDIUM FOR PLAYING GAME WITH SERVER TRANSFERRING IN ONLINE GAME ENVIRONMENT
    20.
    发明申请
    METHOD, APPARATUS, AND RECORDING MEDIUM FOR PLAYING GAME WITH SERVER TRANSFERRING IN ONLINE GAME ENVIRONMENT 有权
    在线游戏环境中使用服务器播放游戏的方法,装置和记录媒体

    公开(公告)号:US20130059656A1

    公开(公告)日:2013-03-07

    申请号:US13698482

    申请日:2011-05-17

    IPC分类号: A63F9/24

    摘要: Disclosed are a method, an apparatus, and a recording medium for playing a game with server transferring in an online game environment. The method includes: receiving identification information for login from a first client; transmitting online game environment information to the first client; performing an advance operation of the server transferring for a server transferring of a second client with an outside server; receiving data for playing the game transmitted from the outside server or the second client; transmitting a resulting data of game play, in which the received data is applied to the online game environment, to the outside server or the second client, which has transmitted the data for playing the game; and storing a result of an interaction generated between the first client and the second client in a game history of the first client.

    摘要翻译: 公开了一种用于在在线游戏环境中玩服务器传送的游戏的方法,装置和记录介质。 该方法包括:从第一客户端接收用于登录的识别信息; 将网络游戏环境信息传送给第一客户端; 执行所述服务器的传送的前进操作,用于服务器与外部服务器传送第二客户端; 从外部服务器或第二客户端接收用于播放游戏的数据; 将接收到的数据应用于在线游戏环境的游戏结果数据发送到已经发送用于玩游戏的数据的外部服务器或第二客户端; 以及将在所述第一客户端和所述第二客户端之间生成的交互的结果存储在所述第一客户端的游戏历史中。